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[english | español] moebio.com is
Santiago Ortiz´s website including
his interactive works. curriculum | santiago |
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biodiversity map The Natural Science Museum of Barcelona Data Base contains 50 000 records so far collected along one century. Most of the registers are mollusc, vertebrata and arthropodes. They belong to places all over the world, with higher density on the Iberian Peninsula and Western Mediterranean sea. |
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canvi i temps interactive information spaces built from a compilation of articles, pages, persons and links, all related with complexity in science. |
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plasma aids, art, society. Project comissioned by artaids, for the FROM THE OUTSIDE LOOKING IN exhibition. Plasma is an interactive network of links and tags that belongs to a on-going research on aids, from an integral and holistic point of view. |
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remap a Bestiario project based on visualcomplexity.com. reMap displays visualcomplexity.com projects allowing navigation using a semantic approach and depicting relations among them. All images and texts belong to vc portal. Tags are assigned using a semantic engine created by Bestiario. |
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Bestiario's research flow Chronology of tagging process on wikipedia articles we have been selecting for our research. We call 'subclopedia' to this compendium. |
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love is patient Algorithmic collage, (based on voronoi tessellation algorithm). Photographes from the amazing portrait series exteriors, by photographer Kelly Castro. |
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Voronoi City Based on voronoi tessellation algorithm. The aim was to construct a city using the minimum information as possible. |
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geo saturation Maps Yahoo has a particular system (Hybrid mode) that combines satellital and vectorial information: the map integrates two tiles with different origin and format (.jpg and .swf). That allowed me to to isolate the vectorial layer and generate a geographical navigation upon transparent and accumulative information. // isolated samples of tiles on Hybrid mode : satélite and vector (Alfama district, Lisboa) |
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metaxonomy Experiments, client projects and research projects on a multi-hierarchical interface. |
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eye candy Visual toy (not my most "cognitive" project). |
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dualism Hommage to M.C. Escher. |
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liquid automata Cellular automata on a liquid medium. |
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sets combination Definition, algorithm, code and visualization. |
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reArtikulation |
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Sonido Bestial A sound library organized by tags (with Miguel Cardoso). |
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spisi Spiral signal analysis, an Infoviz Toy. Signal values are distributed on an Archimedean spiral and represented by a color on an scale. Signals: prime numbers, divisors, dow jones and temperature variation (last 420 000 years) |
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b10 Knowledge space, specially created for Berkman Center on its 10th aniversary. |
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Videosphere An interactive network space with the video contents of the TED talks |
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strip |
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{b.} bestiario Bestiario (bestiary in english) is a team gathered to create projects based on a net of collaborators. The common goal is to make complexity visible, as well as understandable, making information interactive. |
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Measuring informational distance between cities This tridimensional scheme represents the strength of relations between cities from searches on google. The idea is to compare the number of pages on internet where the two cities appear one close to the other, with the number of pages they appear isolated.... |
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Atlas of Electromagnetic Space An interactive visualization of the Radio Spectrum, and a database of artistic and social interventions that have been developed in the last decades that employ radio technologies. Projects are catalogued according to the frequencies they occupy. AES was designed and developed by Bestiario with Irma Vila and Jose Luis de Vicente for the AV festival (New Castle) and CCCB (Barcelona). |
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6pli A free and open application to easily create knowledge interactive spaces (you must open a del.icio.us account before). For instance, see http://del.icio.us/moebio and then navigate the same data on http://www.6pli.com/moebio. 6pli was designed and developed by Bestiario. |
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Biocollage A technique for fantastic character's creation based on the combination of paper cutting, drawing and assembling (material collage) with parts digitalization, assemblage and kinetics and behaviour definition based on code writing (digital collage). On a workshop with 5 to 10 kids, each kid creates one or more characters that will live on the island. |
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Karratu boggle + tetris + google |
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The truth about antipodes |
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NeuroZapping A non-linear zapping through del.icio.us accounts (type an account and navigate it), a path leading to the inside of a web of relations, a web that can be explored from one tag to a site, to another tag, to another site... The lack of interactivty of the work can be seen as a neurosis of the application itself, simulating a frantic navigation through the web. This project was comissioned by lx20 [www.lisboa20.pt/lx20], from Lisboa20 Gallery. |
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Hipercontrol^3 Hipercontrol^3 is a data navigation machine. The data that confine the space contains 3000 links originated from 3 http://del.icio.us webpages. These web-pages constitute an investigation based on 3 axis: disorientation, subjectivity/control, video-surveillance for the Zemos98 exhibition. |
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mitozoos Interactive and visual model of artifical life. It is possible to codify mitozoos and to study its evolution. Mitozoos search for food in order to survive and, eventually, to reproduce (combining their codes). Mitozoos was designed and developed by Bestiario. |
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{b.} bestiario Our old website. |
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spheres Two words together are more than enough to produce narratives, reflections,
theories, arbitrariness, poetry, humour....spheres are spaces of accumulative
writing based on the relation one word has with another. |
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Sound and energy 11 sonorous games: surface creates sound, movement synthesizers, sonorous glass, elastic and armonic physical models, sound landscapes, binaural sound, entropy, combining and random, juggling with the microphone.... |
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Microcosm for Gaia -education and research project- A journey throughout
time and scales. Research project on visualizing spatial and transitory
information including the tiniest and the biggest scales. The project
is on the stage of creating prototypes. [Luis Rico, Santiago Ortiz,
Lynn Margulis] |
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gramatrama gramatrama is a net-text. There are multiple ways to navigate amongst
related sub-texts.On the inferior left side there is a small net navigation
space where the word turns into draw (writing, gesture) and bifurcation. |
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GNOM research project Research project on digital and physical visualization interfaces, experimentation
and wander with genetic interaction nets. [Luis Rico, Santiago Ortiz] |
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Edgardo´s brain (the inventor of stories) Edgardo tells stories
endlessly. Narrative appears from a random algorithm passing over
a grammatical semantic net combining words and preserving a correct
use of grammar. But, what he is actually saying, does it have any
sense? |
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Argentinian bacteria. Story teller bacteria ecological net. Taking as a starting
point the narrative structure from “Edgardo´s
brain” I have modeled a trophic net (ecological net where some
are fed by others). The text works as a genetic code, because it defines
the properties each individual has andcombines
them all over again, each time an individual eats another one. |
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diedrom A game based on the construction of three dimensional volumes with the parts and the real time visualization of diedric projections. |
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Diorama: investigations concerning complexity, code, life and language. diorama is a relational net of concepts, texts, images, interactive applications, links and references in a navigable space. Contents give place to a heap of information and to a reflection regarding language and codes.
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Límites (Limits) A couple of days before I turned 30, I made this little word´s watch based on a poem with an open mechanism which J.L. Borges wrote when he was about to turn 50. |
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Trees made of texts, a self generated calligram and fractal A very simple exercise where texts turn into trees using language´s fractal qualities. |
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sólo viento (just wind), a poem by José Antonio Millán [jamillan.com] |
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all there is to say can be said the right way with a simple sentence (todo lo que se puede decir se puede decir bien con una simple frase. |
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Self portrait |
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Ant bear Genetic Algorithm. Choose the offspring of an ant bear. Decide which
genetic features are adaptive. Small evolutive algorithm. |
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Colors throughout time Genetic algorithm, similar to the ant bear; in this case, more than selecting a configuration, it is possible to determine the genetic variability. |
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Neme He is ugly and he doesn´t like the cursor. It is one of my first experiments. (2000). (drawing by Melba Escobar). |
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Movements Studying movements which were organized with a complexity criteria. |
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Social model of atraction and rejection A model of Autonomous agents with independent forces based on atraction and rejection indicators. Characters illustration: Rosario Charuca. |
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Movement sinthesizer Three dimensional routes based on frequency synthesis. In Ki2D (SOUND section) a musical application of this moving system can be seen. On each axis, routes are made by building cyclical waves in exactly the same way sound is synthesized. |
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Conical projection Interactive experience helpful to understand conical projection. With the collaboration of Kike Rivera [d-noise.net] on the three dimensional modelling. |
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Delimited projection Interactive experience helpful to understand delimited projection (level curves). |
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Q+G (Quiasma+GNOM). Installation Chiasma: Celebration and conflict in Colombia. GNOM: genetic interaction net in Escherichia Coli bacteria. Similar interfaces for different topics. [presented on ARS Electronica Festival, Hybrid: living in paradox, Linz, Austria, 2005]
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juego doble (double game): two ecosystems. Exhibition Two artifical life systems coexist influencing one another. Two installations, done by two artists (Florence Gouvrit and me) who approach artificial life from different points of view, and create a major ecosystem including the two pieces, the exhibition room and its visitors. [Centro Cultural de España, Mexico D.F. February 4-March 27, 2005]
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Quiasma. Installation Developed by Santiago Ortiz, Clemencia Echeverri, Bárbara Santos and Andrés Burbano. A trip through different celebrations all over the colombian territory, a territory in tension. [exhibited in ISEA 2004, Tallin, 2004, and installed in Banquete_05, Madrid, 2005]
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Coprolalia. Interactive Installation Information might cause us a dyspepsia. Our brain works in a similar way to our stomach (or viceversa), both of them have to process, mix, store, recycle and expel. In our minds, memories of the highest literature coexist with the most indecent jokes. [installation in the Centre + Media, México D.F., 2004]
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The inventor of Stories, complexity, code, language. Individual Exhibition Exhibition, installation, multimedia and open laboratory. The inventor of stories is a net articulating texts, images (reproductions and photography) as well as digital, visual, and interactive installations. Along four walls, all these elements are weaved together to put into evidence some connections among them and to suggest a way to wander around randomly. During the exhibition, several conferences, seminars and debates will take place with the participation of artists, scientists and humanists. [exhibition, Medialab Madrid, 2004] |
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The inverted gaze. Installation produced with the European Institut of Design. Three stages concur: real stage, virtual stage and participation stage. In a classical car by now (Fiat Regatta) it is possible to travel on a virtual context where objects and human beings gave shape to space due to the work of a group of people who mold it according to the XXth century icons. [installation (Fiat Regatta+6 computers), Cultural Centre Conde Duque, Madrid, 2004] |
Santiago Ortiz 2006
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